Padel match time rules: warm-up, breaks and injuries
Under the FIP rules a padel match starts with a 3-minute warm-up, allows a maximum of 20 seconds between points, up to 90 seconds at a change of ends (with no rest after the first game of a set) and up to 120 seconds between sets (FIP Rule 2). The same rule sets the time for injuries, suspensions and a pair that turns up late. Here is every time limit in one place, with what it means on court.
Warm-up: 3 minutes. Between points: 20 seconds. Change of ends: up to 90 seconds, except after the first game of each set, when you change without a rest. End of set: 120 seconds. Tie-break: play is meant to be continuous (Rule 2.5), though Rule 2.10 grants up to 20 seconds for the change. Injury treatment: 3 minutes. A pair not ready 10 minutes after the scheduled start loses by walkover, except where the umpire considers it force majeure (FIP Rule 2.1).
What the rules say
All the timings in padel live in FIP Rule 2. The principle behind them is simple: play should be continuous, and breaks are limited to specific moments.
| Situation | Time allowed (FIP Rule 2) |
|---|---|
| Pair not ready after the scheduled start | Loses by walkover after 10 minutes, except where the umpire considers it force majeure (Rule 2.1) |
| Warm-up (courtesy rally) | 3 minutes |
| Between points | Maximum 20 seconds; no food or drink |
| Change of ends after the first game of a set | No rest; play is continuous (Rule 2.5) |
| Other changes of ends | Up to 90 seconds |
| End of a set | Up to 120 seconds |
| Change of ends in a tie-break | Play is meant to be continuous (Rule 2.5), though Rule 2.10 grants up to 20 seconds |
| Clothing or equipment problem | A reasonable time |
| Warm-up after a suspension of up to 5 minutes | None |
| Warm-up after a suspension of 5 to 20 minutes | 1 minute |
| Warm-up after a suspension of more than 20 minutes | 3 minutes |
| Injury or treatable medical condition | 3 minutes of treatment; may be repeated at the next two changes of ends; once per condition |
| Accident or sudden illness not caused by play, affecting a player | Up to 15 minutes, at the referee's discretion |
| Unusual incidents | Up to 5 minutes to recover |
A suspended match resumes exactly where it stopped: same score, same server, same positions (FIP Rule 2).
Rule 17 adds the ball change: if balls are to be changed during the match, it is announced in advance and happens after an established odd number of games (the warm-up counts as two games and a tie-break as one), never at the start of a tie-break, or at the start of a set.
A drink and towel at a change of ends other than after the first game of a set (up to 90 seconds) or between sets (up to 120 seconds). A reasonable pause to fix a broken shoelace or racket cord. A 3-minute treatment for an injury (FIP Rule 2).
Drinking or eating between points. Taking more than 20 seconds between points. A second 3-minute treatment period for the same condition beyond what Rule 2 allows (FIP Rule 2).
Real match situations
Your opponents arrive 12 minutes late
A pair not ready to play 10 minutes after the start time loses by walkover, except where the umpire considers it force majeure (FIP Rule 2.1). That exception is for the umpire to judge, so a late pair cannot simply claim it. In a club league, check the league's own rules as well.
You want to hit a few smashes in the warm-up
The warm-up is a 3-minute courtesy rally (FIP Rule 2). The word courtesy is the clue: it is for both pairs to get a feel for the ball, so feed your opponents reasonable balls too. Three minutes goes quickly, so cover groundstrokes, volleys and a few overheads rather than spending it all on one shot.
Rain stops play for 12 minutes
The suspension is between 5 and 20 minutes, so you get 1 minute of warm-up before restarting (FIP Rule 2). Play resumes exactly where it stopped, so if the score was 30-15 with the second serve to come, that is how the match restarts. A suspension of 4 minutes would give no warm-up; one of 25 minutes would give 3 minutes. Fading light is handled slightly differently: when light fails, Rule 2.13 says the match should be stopped at an even number of games in the set being played.
You roll your ankle at 3-2
An injury or treatable medical condition allows 3 minutes of treatment. That treatment may be repeated at the next two changes of ends, and it is allowed once per condition (FIP Rule 2). So you get the initial 3 minutes now and up to two more treatment periods at the following changes of ends, but you cannot claim fresh time for the same ankle later in the match.
A spectator collapses next to the court
Play stops and the point is replayed (Rule 10c). The 15-minute medical allowance in Rule 2 is only for a player who suffers an accident or sudden illness not caused by play.
Your racket safety cord snaps
Clothing and equipment problems get a reasonable time to fix (FIP Rule 2). But note the separate point rule: if the cord breaks during a point, your pair immediately loses that point (FIP Rule 13r). For more, see the racket strap rule.
Common misconceptions
- "There is a 5-minute warm-up." The FIP warm-up is 3 minutes (FIP Rule 2). Clubs can be more relaxed in social play, but that is a local choice.
- "You can sip water between points if you're quick." No. Rule 2 does not allow food or drink between points.
- "Every change of ends is 2 minutes." A change of ends is up to 90 seconds, and after the first game of a set there is no rest at all. Only the end of a set allows up to 120 seconds (FIP Rule 2).
- "After a rain delay you start the game again." No. A suspended match resumes exactly where it stopped (FIP Rule 2).
- "An injury gives you unlimited time." It gives 3 minutes, repeatable at the next two changes of ends, once per condition (FIP Rule 2).
How long does a padel match take?
The FIP rulebook doesn't set an overall duration for a match. The length depends on the scoring format chosen. Rule 1 allows the standard best of three sets with advantage scoring, and alternatives such as Star Point, golden point (a single deciding point at deuce), 4-game mini sets or, at one set all, a 7-point match tie-break or a 10-point super tie-break in place of the final set (Rule 1). Shorter formats such as golden point or a deciding tie-break make the match length more predictable, which is useful when your court is booked for a fixed slot. For the scoring itself, see padel scoring.
Social games vs official matches
In official matches the umpire or referee times the breaks and decides on walkovers and medical time. In social padel, the clock that really matters is the court booking. A few habits keep things fair:
- Agree the warm-up length before you start. Three minutes, as in Rule 2, is a good default when the booking is short.
- Agree the scoring format, such as golden point or a super tie-break instead of a third set, so you finish within the booking.
- Keep the 20 seconds between points. Long pauses to chat or check phones are the main reason social matches don't finish.
- If someone is hurt, stop. Rule 2's injury times are for competition; in a friendly game, health comes before the score.
Practical tip
Plan your breaks. Changes of ends come after odd games in the set (FIP Rule 5), so you know in advance when you will next be able to drink. In hot conditions, drink at changes of ends other than after the first game of a set, and between sets, even if you don't feel thirsty, because you can't do it between points. The full pattern of when you swap is explained in when do you change sides in padel, and the rest of the rulebook is summarised in the rules of padel.
Frequently asked questions
How long is the warm-up in padel?
3 minutes, described in the rulebook as a courtesy rally (FIP Rule 2).
How much time do you get between points?
A maximum of 20 seconds, and no eating or drinking (FIP Rule 2).
How long can you rest between sets?
Up to 120 seconds at the end of a set. A normal change of ends is up to 90 seconds, but there is no rest at the change after the first game of a set (FIP Rule 2).
How late can a team be before losing by walkover?
A pair not ready 10 minutes after the start loses by walkover, except where the umpire considers it force majeure (FIP Rule 2.1).
How much injury time do you get in padel?
3 minutes of treatment, which may be repeated at the next two changes of ends, once per condition. An accident or sudden illness not caused by play, affecting a player, can allow up to 15 minutes at the referee's discretion (FIP Rule 2).
When are the balls changed in padel?
Only if announced in advance, and then after an established odd number of games (the warm-up counts as two games and a tie-break as one), never at the start of a tie-break, or at the start of a set (FIP Rule 17).